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SUPERHIRE โ€ข SHIPPED

Making recruiting easier to manage

Making recruiting easier to manage

Making recruiting easier to manage

ROLE

Founding Product Designer

TIMELINE

Jan 2022 - Jan 2024

(Multiple releases)

TEAM

1 PM

4 Engineers

1 Designer (Me)

SKILLS

Product Design

User Research

Prototyping

TL;DR

Recruiters struggled to manage jobs, candidate submissions, and communication across disconnected tools, with little visibility into candidate progress. I designed a recruiter portal that brought these workflows together, simplifying job discovery, submissions, and follow-ups. SuperHire grew to 500+ monthly active recruiters and 100+ active employers, with most roles receiving submissions within 48 hours and employer shortlisting increasing by 65%.

Context

SuperHire is an HR-tech platform that helps companies hire pre-vetted, interview-ready candidates through a network of freelance recruiters.

This case study focuses on the recruiter experience. The recruiter portal is one part of the SuperHire ecosystem, alongside the employer and admin portals.

Overview

Finding jobs wasn't the hard part. Managing everything around them was.

Finding jobs wasn't the hard part. Managing everything around them was.

Finding jobs wasn't the hard part. Managing everything around them was.

When I first spoke with recruiters, I assumed they needed another place to find jobs. I was wrong.

Recruiters were already finding opportunities. The bigger problem was managing jobs, candidates, and communication across spreadsheets, emails, messages, and job boards.

SuperHire was built to bring that workflow into one place.

Problem

Recruiters needed to make decisions quickly and stay in control after submitting candidates.

Recruiters needed to make decisions quickly and stay in control after submitting candidates.

Recruiters needed to make decisions quickly and stay in control after submitting candidates.

Recruiters often decided within seconds whether a job was worth pursuing. Once they found one, they had to keep referring back to the job description while submitting candidates. After submission, they had little visibility into what happened next.

I wanted to make the entire workflow simpler without removing the information recruiters actually needed.

Research

I focused on how recruiters actually worked.

I focused on how recruiters actually worked.

I focused on how recruiters actually worked.

The more recruiters I spoke with, the more I realized they needed a better way to manage everything around hiring. The conversations showed four recurring problems:

  1. Recruiters decided in seconds

  1. Recruiters decided in seconds

They scanned only a few details before deciding whether a role was worth pursuing.

  1. Context switching slowed things

  1. Context switching slowed things

Recruiters constantly jumped between spreadsheets, SMS, emails and job boards.

  1. Waiting created uncertainty

  1. Waiting created uncertainty

After submitting candidates, recruiters had no clear visibility into what happened next.

  1. Repetitive work broke momentum

  1. Repetitive work broke momentum

Recruiters repeatedly entered the same candidate information across different roles.

One of the biggest insights was simple:

Recruiters didn't need more information. They needed the right information at the right time.

Recruiters didn't need more information. They needed the right information at the right time.

Opportunity

How might we make recruiting simpler without removing the parts that matter?

How might we make recruiting simpler without removing the parts that matter?

How might we make recruiting simpler without removing the parts that matter?

Instead of trying to build another job board, I focused on the workflow around each job and candidate.

That meant simplifying job discovery, keeping recruiters in context while submitting candidates, and making progress visible after submission.

Solution

I made jobs easier to scan.

I made jobs easier to scan.

I made jobs easier to scan.

My first version used a table because it could show more jobs at once.

Recruiters pushed back.

"It feels like another Excel sheet."

Since recruiters already spent much of their day in spreadsheets, I moved to a grid layout.

BEFORE

AFTER

I also simplified the job card around the four things recruiters cared about most: role, experience, compensation, and recruiter earnings.

Everything else like the job and company details was pushed to "View Details" section.

JOB DETAILS

COMPANY DETAILS

I kept recruiters in context.

I kept recruiters in context.

I kept recruiters in context.

Submitting a candidate required recruiters to refer back to the job requirements.

Instead of putting the form in a separate modal, I kept the submission flow beside the job so recruiters could review the requirements while entering candidate information.

BEFORE

Instead of putting the form in a separate modal, I kept the submission flow beside the job so recruiters could review the requirements while entering candidate information.

AFTER

I also added a manual verification step before submission. Recruiters confirmed the employer's must-have requirements before sending a candidate.

MANUAL CHECK

It added a small amount of friction, but gave them one final opportunity to catch a mistake.

I made progress visible.

I made progress visible.

I made progress visible.

Submitting a candidate wasn't the end of the workflow. Recruiters wanted to know what was happening next.

CANDIDATE TIMELINE

I designed a candidate timeline showing progress from submission through interview, so recruiters could check updates without relying on emails or follow-up calls.

CONVERSATION WINDOW

I also kept conversations attached to the candidate, giving recruiters, employers, and the SuperHire team one place to communicate.

I changed the product when our assumptions were wrong.

I changed the product when our assumptions were wrong.

I changed the product when our assumptions were wrong.

We initially limited the number of recruiters who could claim a job because we thought scarcity would encourage better sourcing. Instead, recruiters rushed to claim jobs before someone else did.

We removed claim limits and instead paused jobs after enough candidates had been submitted.

Our first incentive model also rewarded recruiters only when a candidate stayed at a company for a month. Since recruiters couldn't control that outcome, we changed the model to reward shortlisted candidates instead.

These decisions showed me that product design isn't only about interfaces. Product rules can change how people behave.

Results

SuperHire launched and grew into an active recruiting marketplace.

SuperHire launched and grew into an active recruiting marketplace.

SuperHire launched and grew into an active recruiting marketplace.

0+Monthly active recruiters
0+Monthly active recruiters
0+Active employers
0+Active employers
<0 hrsMost roles received submissions
<0 hrsMost roles received submissions
0%Increase in employer shortlisting
0%Increase in employer shortlisting
Learnings

Good design isn't always about removing friction.

Good design isn't always about removing friction.

Good design isn't always about removing friction.

SuperHire changed how I think about friction. Some parts of the experience needed to be faster. Others needed a small amount of friction to build trust.

The biggest lesson was knowing where to simplify, where to slow things down, and when not to build something at all.

Building products isn't about getting everything right the first time.

Building products isn't about getting everything right the first time.

ASHIK MATHEW THARAKAN

PRODUCT DESIGNER & ENGINEER